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Screenshot from the FLS 102 course Unity 3D city.

Project Details

Client

  • Karen Tharrington, Teaching Assistant Professor, Department of Foreign Languages and Literatures, College of Humanities and Social Sciences

Team

  • Yan Shen, Instructional Designer
  • Ben Huckaby, Lead Interaction Designer/Developer
  • Samantha McCuen, Lead Project Coordinator
  • Steve Bader, Business and Technology Applications Specialist
  • Jennifer Tagsold, Instructional Designer
  • Stephen Waddell, Media Specialist

Technologies

  • Gamification

Timeline

  • September 2017-September 2018

Changing Sombreros: FLS 102 Needs a Makeover

This Online and Distance Education Grant was designed to help third- and fourth-year students who are struggling to find engagement and motivation to advance from the undergraduate foreign language requirement to the 200 level.

Instructional Challenges

  • The course exhibited high enrollment but low engagement.
  • Many students who begin the course don’t complete it.
  • Grade distribution is low.
  • Students struggle to keep up with the schedule, working close to important due dates.

Highlights/Solutions

  • Develop Progress Bars and distribute Learning Passport Stamps/Badges to track and reward accomplishments. 
  • Emulate everyday life in Spanish with a Unity 3D city. Unity reads and reveals models and animations based on a student’s progress. There are potential applications beyond this course.
  • Utilize Moodle gamification by adding preferred and required due dates and applying different rewards for each.

For more information about DELTA services, please contact LearnTech.